Created cube with subdivions of 5, selected face and Polygons->Edit Mesh->Extrude with reset options. Cube face spikes out vector corners instead of just the face. Shift->RMB->Extrude Face performs correctly. Is this normal way for Extrude to work? Extrude options are Length 1, width 0.5, and divisions 3.
Solved! Go to Solution.
The only way that I have found out to get around this is by having the Extrude-->Options box open, THEN selecting the face, which sets the extrude into FACE mode instead of VERTEX mode. Which, in my opinion, is a massive pain. I didn't see any other options to set a default extrude option up either.
I actually found an even better solution. Go to Mesh Tools --> Show modeling toolkit. This will bring up the modeling toolset on the right side. At the bottom of the toolset there is a button for EXTRUDE. This extrude button allows you to select a face first, and then hit extrude in the toolkit, working exactly like the older versions of maya.
This helped me a ton, hope this helps you! 🙂
-Amew
You need to select the Extude that is under the FACE section the the Edit Mesh menu. Polygons->Edit Mesh->[FACE]->Extrude