In a drawing, the directions aren't pointing at a 90-degree angle with relation to the command ribbon above it. It's rotated a little clockwise, as are the crosshairs. How do I get the crosshairs and viewcube to be parallel with the command ribbon? I don't need to rotate any objects in the drawing, but I think this is messing up what I see in my viewports in the layouts. Thank you for any assistance.
Sorry for the poor wording.
Solved! Go to Solution.
either click on "TOP" of the viewcube
or use command _PLAN with option _W (for world)
- alfred -
Thank you for the quick respons, but when I tried the _PLAN _W, but it not only rotated the viewcube and crosshairs, it also rotated all the drawing objects on the model, which was not what I want to do.
>> it also rotated all the drawing objects on the model
No, it rotates just the view. It's comparable to you turn your head from left to right, even when you did it your table (in front of you) is in the same (absolute) position.
- alfred -
It rotated everything in the model, including the building elements. The screenshot was taken in model space, and that's what I'm trying to correct.
Should I follow the command above, then rotate everything in model plan to get it the way I want it to look? I'm sort of at a loss here, as I usually deal with 2D and have never dealt with the UCS/WCS settings.
ETA: I have dealt with mvsetup and Align/Rotate View, but what I'm trying to do here is completely in model space.
that was your initial question:
>> How do I get the crosshairs and viewcube to be parallel with the command ribbon?
And for that _PLAN is one option ==> to get the crosshairs parallel to the ribbon
If you now have rotated your geometry then you have to rotate them back or to any angle you like to have, ... but your next statement was:
>> it also rotated all the drawing objects on the model, which was not what I want to do
So do what is now the goal you want to achieve?
Now I'm a little bit irritated.
>> I usually deal with 2D and have never dealt with the UCS/WCS settings
Also in 2D a UCS is quite useful
- alfred -
I don't blame you for being irritated. I am too, but that's because I've been trying to figure this out. At some point, I must have rotated and changed the UCS (because part of the building is at an odd angle to the other part), but that was a while ago, and now I'm trying to set things straight. Maybe the answer is that I need to rotate the objects to where I want them after following the command.
>> Maybe the answer is that I need to rotate the objects to where I want them after following the command.
I guess that is the answer, make first all plan to WCS, then rotate your geometry to be aligned to horizontal/vertical axis,
(as long as you are not working based on geodatic coordinates).
Just as tip: see the _R (for "reference") option for rotation with reference, it is a help in this case.
Good luck, - alfred -
I followed the commands you initially posted, then took a screenshot of the drawing with all the layers unfrozen in model space so I had a frame of reference when aligning things again. I rotated everything, then detached the xref and closed the drawing. I opened the drawing back up and pulled the xref in again (onto Layer 0), then moved everything else positioned where I needed them to be. I then went to the paper spaces and reset the mvsetup rotations back to zero.
I guess I need to create a test drawing and play around with the viewcube, so I can deal with oddly-angled geometry.
Thanks again for your help and sorry for the frustration on your part.
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