Hello AREA
I have created a model of an alien, and I wish to rig it upto a biped. The reason I would like to be rigged to a biped opposed from using bones is because I wish to apply motion capture files to the biped from iPi Mocap.
However, the problem I am having at the moment is that because my model is an unorthodox shape, and does not follow the figure of a human, is how do I modify and change the sizes of each individual bone? I've tried using the scale tool on the bones to no avail, as well as searching through the options. Are there values I can change to make them bigger?
In the picture I have attached, you can see that the hip on the biped, is significantly higher than the model, meaning that when it comes time to skin the model, it'll think that the aliens body are part of the legs.
Please help!
Found a solution, no thanks to AREA lol.
I made a post on reddit, and to anyone who sees this and has a similar problem I'd suggest checking out what reddit said! They're much faster to respond and gave a very personal responce. I'd also suggest using their reddit page for any future problems, as this place seems pretty dead =/
http://www.reddit.com/r/3dsmax/comments/1w0qna/can_you_modify_a_biped_bone_size/
That solution of course is in the Max help file.
I will try and get to your questions a little quicker next time:)