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ZDepth and Opacity
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Hey guys,
I am rendering a scene with Mental Ray, and in Render Elements I enabled a Z Depth pass.
As you can see, some of the characters are trapped in a glass capsule which has a 20% opacity material.
However, in the Z Depth pass that opacity is not taken into consideration and thus the characters inside as well as the background seen through the glass are inaccurately blurred. Any way to incorporate opacity in the Z Depth pass?
Cheers