Vray: How to enable diffuse roughness?

Vray: How to enable diffuse roughness?

Anonymous
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Vray: How to enable diffuse roughness?

Anonymous
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Hi guys,

I want to render the moon with the textures nasa published.

 

I could set up everything very quickly.

 

The moon, as you know, appears very flat even though it is a sphere.

 

Here an example image of the real moon:

 

real_moon_front.jpg

 

The diffuse needs to be rough for this. There is a setting, but in my vray version (latest) it is greyed out and I don´t know how to enable it. The "normal" roughness that people usually use of course has no effect on the diffuse roughness.

 

I can plug a map into the diffuse roughness slot, but it does nothing. Strange fact: Only the material preview inside the material editor seems to work like it should. Diffuse roughness has an effect on it.

 

diffuse_roughness-greyed-outed.png

 

Usually I wouldn´t care so much about diffuse roughness, but in this lighting scenario having a point light (the sun) and else pure darkness only you will notice it immediatly.

 

Can anyone help me?

 

Here a render with the moons displacement map and a diffuse color of srgb 127 127 127 (gamma 2.2) only. Specular was set to 0. "Normal" roughness and diffuse roughness was set to 100%.

 

As you can see the moon appears way to round.

 

diffuse_roughness-fail.png

 

Thanks,

Marcus

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Anonymous
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Problem solved. I was stupid. I simply have to render via CPU and not Vray GPU.

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alexandrevrancx3d
Community Visitor
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hello,

 

I've the same problem, on the basic parameters, the roughness it's gray and i don't have acces to it.

Do you know how to enable the roughness parameter (0-1) into the basic parameters in GPU after 2years it's possible now?

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