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Hi!
Thankful fore any light shed on this issue with transparent materials!
I have two objects overlapping each other in some areas (plastic wrapping around a box of matches)
And where it overlaps, the transparent material turns black. Also at the edges where the boxes surfaces overlap from the viewers point. (Se pics below)
The plastic wrap is a box with Shell modifier put at an inner amount of 0,001mm, outher amount 0.
Then a Tesselate.
Since I never went to a single 3ds max course but learned everthing from youtube and other "self learners" I might have missed something crucial and totally obvious.
Additional question:
How do I make the plastic wrapping look less soft and more "crisp"
Material:
Anrold standard surface with bump-map in "normal"
Renderer
arnold
Oidn Denoiser
Background color: custom (white)
Scene:
Environmap for lightning.
Material: Arnold standard surface
Solved! Go to Solution.