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Textures not rendering, Change intensity of lights individually?

Anonymous

Textures not rendering, Change intensity of lights individually?

Anonymous
Not applicable

I primarily work in Maya and it's been about 10 years since I've worked in 3Ds Max so I am very rusty.

 

I am having trouble getting the textures I've implemented to render. They are on the geometry in the viewport but when I render the scene it is just grey in color. 

 

I'm also having issues with the lighting of the scene. I want to be able to change the intensity of each light individually. I'm having a hard time trying to navigate through the environment and effects panel. The attached pictures are the viewport of what my model looks like, the expectation I'm going for and what the reality of the render is. 

 

Not sure if this is relevant but I did download the trial version of V-Ray to see if that helped but it ended up being the same blown-out image.

 

This is also on a time crunch so the sooner the better. I need all the advice I can get. 

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jon.bell
Alumni
Alumni

Hi ASAshley,

 

Thanks for your question! (Please note that since V-Ray is manufactured by The Chaos Group and not Autodesk, the fastest way to get V-Ray rendering questions answered would be to post them on their technical support forums first.)

 

It looks as if several things may be going on here, but without an archived version of the scene it's a bit tough to diagnose this. Regardless, I would check the following:

 

  1. Select the lights (either in the scene directly or via the Scene Explorer window, on the left) one at a time, and check their settings. If the Intensity is set to 30, say, dial it down to 3 and then do a low-resolution test rendering. Continue doing this to get the light intensity down to expected levels. (And if lights are instanced, then adjusting the settings of 1 light may alter the settings of many more lights, which will speed up the process and affect the overall scene.)
  2. Go to the Rendering > Exposure Control menu and check to see if there's an Environment background loaded which is "blowing out" the scene. Try unchecking it and then doing another test rendering.
  3. In the Exposure menu, check to see if the Exposure controls are checked, and what their settings are. You might try toggling these on/off and doing Previews to see if the light gets down to acceptable levels.
  4. Finally, make sure that 3ds Max is able to access the scene bitmaps and is not reporting any as missing by going to the File > References > Asset Tracking Toggle menu. If there are missing bitmaps, you can use this menu to re-path to their correct locations so they appear properly in your scene.

Please let us know if this helps!



Jon A. Bell
Senior Technical Support Specialist, 3ds Max
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