Hello everyone,
I am new to 3ds max and I am really bad at texturing, so I would like your help. I have applied a texture to those surfaces. The box on the left (Size: 80x80x80 m) looks very realistic, as It should be. However, the box on the right (Size: 80x80x10 m) looks strange. The texture is not applied properly. I Guess that If I change some of the bitmap's parameters, the problem will be fixed. But I don't really know what those parameters are for, so can somebody answer me:
1. Why does this happen?
2. How can I fix this?
3. If I want to apply the same texture in multiple surfaces, Will I have to apply to each surface another bitmap with different parameters?
4. How Do I adjust with precision: Offset, tiling and angle? For example in the surfaces:
a. 10x80m
b. 80x10m
c. 50x60m
d. 70x35m
Thanks in advance.
Solved! Go to Solution.
Hello everyone,
I am new to 3ds max and I am really bad at texturing, so I would like your help. I have applied a texture to those surfaces. The box on the left (Size: 80x80x80 m) looks very realistic, as It should be. However, the box on the right (Size: 80x80x10 m) looks strange. The texture is not applied properly. I Guess that If I change some of the bitmap's parameters, the problem will be fixed. But I don't really know what those parameters are for, so can somebody answer me:
1. Why does this happen?
2. How can I fix this?
3. If I want to apply the same texture in multiple surfaces, Will I have to apply to each surface another bitmap with different parameters?
4. How Do I adjust with precision: Offset, tiling and angle? For example in the surfaces:
a. 10x80m
b. 80x10m
c. 50x60m
d. 70x35m
Thanks in advance.
Solved! Go to Solution.
Can't find what you're looking for? Ask the community or share your knowledge.