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Some materials rendering black in 3ds/VRay

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Message 1 of 3
alan.r.stewart56
234 Views, 2 Replies

Some materials rendering black in 3ds/VRay

Hi. I'm tearing my hair out over this one. I recently acquired, from Kitbash 3D, their free kit 'Secrets of the Lumenara'. Most of the assets (the structure ones anyway) look and render perfectly. However, the three vehicular assets do not. The two bigger vehicle assets are shown in the pics below - pic 1 shows the unrendered view, and pic 2 shows the result when rendered. I did notice that, in the material editor, certain material thumbnails are black, even though they have the correct jpg files attached - pic 3 is an example, which shows the material setup for the airship's balloon.
I'm hoping someone here can help me get around this problem, as I'm keen to get on with using these assets.Render2.jpg

Render.jpg

Render3.jpg



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Message 2 of 3

you have to VrayMtl  Material.

Message 3 of 3
RobH2
in reply to: alan.r.stewart56

Like @3dtasarimokulu says. Use a V-Ray material. V-Ray will render a lot of different materials but it's generally best to use a 'VrayMtl.' Create one and then wire your texture maps into it and I think you'll be OK. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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