Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Rendering Vertices

8 REPLIES 8
Reply
Message 1 of 9
Anonymous
1234 Views, 8 Replies

Rendering Vertices

What's the best way to render only the vertices of an object? I also need them to be shaded with the light in my scene.

D
8 REPLIES 8
Message 2 of 9
CAMedeck
in reply to: Anonymous

Check out the Lattice modifier. You can turn off Struts and only have Joints remain. The Lattice modifier turns visible edges and vertices into geometry.

Be very careful if your geometry is complex!

Chris Medeck
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

Message 3 of 9
Anonymous
in reply to: Anonymous

Another way is using the Scatter Compound object.
Convert to Editable Poly and delete the Distribution object.
(See Attachment.)
You must be very careful by this method as well. 🙂

Edit: In case you are not familiar with the Scatter object; Create a small sphere, activate the Scatter press on the “Pick Distribution Object” hit the object having the vertices you want to render, the next operations are clear I think.

ivan

Message 4 of 9
Anonymous
in reply to: Anonymous

I'm going to have millions of verts to render........ So, I'm not sure these are the right methods..... I know in Lightwave you can create a vertex or a bunch of them and render it....... Super simple...
Message 5 of 9
Anonymous
in reply to: Anonymous

If there are millions of them, you will not be able to see all of them „shaded with the light of your scene” just in one rendered image, I’m afraid.
If you want to produce a kind of Points Cloud file you need software able to do it.
One possible option will be to export the mesh into Lightwave
and render the image you are after.
Sorry I don’t know a way to achieve this in Max.
Message 6 of 9
Anonymous
in reply to: Anonymous

Another method is to use Pflow with an Object Position opperator, set to vertices. Then each vert is a particle.
Message 7 of 9
Anonymous
in reply to: Anonymous

Another way is using the Scatter Compound object.
Convert to Editable Poly and delete the Distribution object.
(See Attachment.)
You must be very careful by this method as well. 🙂

Edit: In case you are not familiar with the Scatter object; Create a small sphere, activate the Scatter press on the “Pick Distribution Object” hit the object having the vertices you want to render, the next operations are clear I think.

ivan


A small but important modification would be using MR proxies instead spheres to reduce RAM consumption if a million vertices have to be rendered.
Message 8 of 9
Anonymous
in reply to: Anonymous

That’s right; I didn’t know he is having a millions of them; in his first post he was after a method to render only the vertices of undefined object, “shaded with the light in his scene”.
Message 9 of 9
nullmorpheme
in reply to: Anonymous

nullmorpheme_0-1687540708651.png

Try to use Tyflow

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report