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3ds Max Shading, Lighting and Rendering
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Rendering lighting and artifacts

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Rendering lighting and artifacts

Hi forums!

 

I'm trying to give 1 character body model another bodies texture.

 

First i create a Second UV map (the texture i want to use) and project it front facing. then i select all the back facing polygons and detach and rotate and flip in the uv editor. Then i render to texture... But the lighting is off and it has artifacts.

 

Here's an image. Don't mind the arms i wont use them or the feet

 

Kind regards!

 

 

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