Rendering a liquid with mapped bitmap image

Rendering a liquid with mapped bitmap image

Anonymous
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Rendering a liquid with mapped bitmap image

Anonymous
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I am trying to render an image bitmap onto a liquid, as it I'm trying to

Are there better ways?   I tried the "Melt Modifier", but it only melts the top or bottom of the object.   I'm trying to melt a very viscous object.  Imagine slowly heated wax as it reaches the melting point throughout: it might sag and get rounded from both the top and sides.   As a liquid, I model the liquid with the original object being a hidden "liquid container" of high viscosity.

The more unusual the original object, the more difficult is appears to do the mapping.

melting.jpg

I attach this project archive, using a clock face as the image.

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Francisco_Penaloza
Advisor
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If you are using the simple melt modifier, you should unwrap your mesh and apply the clock texture to it.
A simple box or plane UVW mapping may create the map to slide in the geometry.
Doing an UVWunwrap will ensure the texture stays in place.
If you are using a particle system, it will be a little hard because you may have to create the geometry for each color instead of just applying a texture. This is because the particle simulator will shift the geometry or create new geometry for the deformation. In that case, you will need to model the clock with polygons, indicating where the colors go.
Hope this helps.

 

 

Message 3 of 3

Anonymous
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Thanks for your suggestion and I'll investigate.  In the max file (zip attached),  I am using the "Liquid" simulation system with a single container that uses the object shape.   I imagine this generates a large number of particles, but am hoping with some form of mapping on high viscosity that I could still get a form of oozing effect.

I see that I am able to unwrap the liquid and will give it a try.

Capture.PNG

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