Hello, I was using the old Max version and recently updated it to Max 2024.
The Blend Map of Render To Texture, which was previously used in the 3Ds max 2014 version, does not come out properly.
The settings have not changed except for changing from Legacy Direct3D to Nitrus Direct3D 11 in Display Driver Selection. Why does the map show shadows even though I unchecked them?
Legacy Direct3D can no longer be selected on the newly installed 3Ds Max 2024, as an error is occurring.
I want to set up a Bland map so that the entire map comes out as well as the area shown on the screen, so please tell me how.

I used Legacy Direct3D on the Max 2014, but now I'm using Nitrus Direct3D 11 on the Max 2024.

The Blend map with the material should come out, but only the visible part of the viewport came out. If you turn the viewport, only the visible part of the viewport becomes a render. Previously, the map came out regardless of the viewport, but it shouldn't come out like this. Need help.