Render To Texture Normal Map Issues
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Hello,
I am getting a strange issue in my normal map when using render to texture. To explain whats going on:
Picture two is of a 'metal framework' for part of a model, for baking purposes I have exploded the model but the picture shows the relevant area, the selected faces shown (but in ALL areas of the model) get this weird oval error in the normal map. There is nothing else in the cage, they are flat planar surfaces. The high poly for this model is essentially the same as the low poly but with every edge box chamfered with the settings 0.5, 2 and 0.5 for a slight rounding on all edges, that is all.
Because the error occurs on every single piece I can't even copy/paste it over the affected area.
I first got this error rendering as an 8k TGA.
This weekend, I rebuilt the entire low poly (which took forever including UV'ing), doing test renders as I went at 1k, and had no issues. Even near completion of the remodel there were no errors so I continued until I had finished.
Overnight I rendered an 8k PNG Normal map with the new low poly version. This resulted in a normal map that was free from the above error, but the normal itself was very weak and faded and looked awful on the model. So I tried re-rendering as a TGA and now I have the full vibrant normal, but with all the errors back.
I tried additional test renders at 1k, with no errors, and 2k with the errors returning. I also tried quickly rebuilding the high poly to no avail.
I asked on polycount forums and was told to change the ray casting or use a cage. I am already using a cage and there is nothing else in the affected regions, these are flat geometry with chamfered edges. I was also told the UV is massively inefficient, but I don't see how else I can unwrap these individual posts. I don't want them stacked because I'm looking to avoid obvious texture repeats.
Can anyone explain why I'm getting this and how to fix it?
The only thing I can think of is that there's some sort of colour or memory limit I'm exceeding in the TGA. Or an element limit in the UVW?