Render options for my portfolio
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Hi everyone. I am trying to make a portfolio piece in Max to add to my portfolio now that I have finished school. My original idea was to build the model in Max and render it in UE4, then take a fly through of the object, it's a beach house, to show everything off. I am running across a few problems and I am hoping someone here may have some advice.
I tested the export to fbx and import into UE4 to make sure it was going to work. I have about 23 materials on a multi/sub-object in max. But when I exported it UE4 found over 100 materials. Turns out for some reason my model was broken up into a 100 different materials, making importing it into UE4 a bit of a pain. It also didn't pull hardly any of the textures from U4, meaning that the normal maps and things are not showing up in UE4.
My question is whether there is a way to get a 3d rendering of the model in ANY program that I can use to make a video of and add to my portfolio. The renders in Max look great, but they are just the 2d pictures and I'd rather not put it on my portfolio in just pictures. Not to mention that Max wont let me render the inside of the house without hiding walls. Does anyone know of a really good way to get a great video rendering of it out of max? I can screen capture the model moving around, but the textures are not showing in the viewport, so again I could only use a rendered pic. Can anyone think of some options I may have? I am not sure why the exported fbx is in so many pieces or why none of the textures are really exporting into UE4.