Hey Guys,
I have a BIG problem with the look of my render.
One day, when I tried to render my scene - it looked completely different from my viewport. I mean, objects were disoriented and I can't even see all the objects in the scene (on render).
It happens if I render it, with Vray camera, Mental ray, or even if I render a scene without the camera.
So, I guess It has a bug.
I changed Windows, uninstalled 3dsMax - It still happens.
I'll attach a photo of a basic example of the case.
If U know what's wrong with this, PLEASE write!!!
Thank You,
Milana
I don't know why the one wall appears to move. It would help to have a copy of the file.
You might start by right-clicking Perspective in the viewport window and selecting Show Safe Frames to ensure that the aspect ratio of the viewport and render window are the same.
Did all of that - still the same problem appears.
I'm starting to think that maybe I have bad version of Max or Vray plug- in...I just can't figure It out..
anyway, thank You for trying to help 🙂
This looks vaguely familiar to another topic I saw recently. The viewport looks fine, but some objects render as if they were located at the origin... I'll look around and see if I can find it again. That guy had a couple boxes and a teapot, and was just trying out V-Ray.
Chris Medeck
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render doesn't match the viewport
Hello,
This problem is only come when you used frame buffer or this problem is come into default 3Ds Max rendering window??
Thank you,
hp
A student in the school I teach is having the same problem, and we havent't been able to find a solution. 3ds Max 2016 with Vray, the problem happens even with scanline or mental ray. If someone finds a solution please post! Thanks!
I unlocked the "View to Render" and everything works fine now.