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Hi,
I have recently made a model of my room using 3Ds Max and corona renderer. But I am having an issue with lighting. I used a random HDRI from polyheaven that somewhat looked like the area outside my window, as an environment, loading it through a corona bitmap. I rotated the environment so that the sun was on the same side as the window to the room, but the room was still very dark. I know I can change the camera exposure to increase the brightness but when I do that all of the light sources become overexposed.
The second render is how it looks with the room lights turned off and the scene only illuminated by the environment and some glowing interior elements.
The first render is the same but with exposure turned up to 4, the lighting looks much closer to how it is in real life but all of the direct light sources are overexposed.
Is there some environment brightness value that I wasn't able to find?
Solved! Go to Solution.