I made a render with 3dsMax/Arnold, with the P AOV activated so can be modified in post. The pass isnt working for the compositor, so I made a tets with a friend who uses MAYA, rendering the same frame with the same pass, and the P AOV looks different. And using the image in MAYA works
Comparing the images,
R=R
G=B
B=negative G
I know that Z-up and Y-up are different between MAYA and 3dsMax, and I want to make my renders comatible with the other compositors workflow.
I can switch Z-Y in max? or I can edit the P AOV to make it compatible with how Maya exports it?