OSL Object related shaders
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Hello! 🙂
I wanted to ask for some object related OSL shaders.
1. A kind of "VRayDistacnceTex" as OSL map. I know there is allready the "TextureObjMask" map in 3dsmax, but it's very limited and not OSL. So real usecases are pretty rare.
2. An OSL rewirte of the "ShapeMap" where you can convert closed spline objects to texture maps. Even with all its functions but with a very important addition: A falloff value for smoothly fading out the shapes edges.
3. Trail OSL map: When you move an object along the surface of the shaded object, the shader sould draw a trail from the objects trajectory. With options to manage dissipation speed, shrink speed (so that the trail becomes thinner towards the end) etc. Maybe this trails map could be a component of the map I requested in point 1.
4. Impact OSL map: When you shoot particles or objects towards a surface and they hit it or are close to it in a given radius or distance, the shader sould automatically draw spreading ringwaves outwards from the impact center. Possibly it could build up like this: First it is a dot then it becomes a disc and then it morphs to the ringwave shape which is spreading outwards along the shaded surface and disappears smoothly after a given time. Some noise controls would be nice as well so that some variation could be applied to the rings.
Greetings :)!