noise map phase cycles

noise map phase cycles

carlwellander
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Message 1 of 7

noise map phase cycles

carlwellander
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Can someone verify that when using "phase" in a Noise texture and animate it from 0 to 10 over 100 frames you get 10 cycles that will show 10 pulsing patterns?

It looks as if the pattern comes an goes.

The attached file has a phase that runs from 0-130 hence the lesser number of cycles.

 

Is there a way to modify the noice pattern over time without these in the face cycles?

 

 

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Message 2 of 7

MartinBeh
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Just curious: What made you expect the noise map phase to cycle once between 0 to 10?

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Message 3 of 7

carlwellander
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I was probably unclear about my problem. I'm asking why the "phase" doesn't just change the pattern in a random way over time?

And that change to be without having a base line on each integer that shows in render as a pulsing pattern.

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Message 4 of 7

MartinBeh
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Not sure I fully understand yet, but maybe animating the 3D world position of a UVW Map perpendicular to your mapped plane would give you what you want?

Martin B   EESignature
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Message 5 of 7

carlwellander
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I removed the phase. If I offset the coordinates in x or y, then the noise pattern slides along the surface as expected. But if I offset z I get the fading in and out effect. The pattern never goes away but it intisifies and fades in cycles no matter how small a value I assign to z.

 

I'm starting to thinkt that this is the nature of Max noise and I'll have to look for a different texture.

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Message 6 of 7

MartinBeh
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Is this what you want?

 

(view in My Videos)

Martin B   EESignature
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Message 7 of 7

carlwellander
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Thanks  MartinBeh but. It looks ok when I focus on one specific area but when you look at the big picture you can see the pulsing effect. About 8 of them in the short time span of the animation. Now I decided to change my entire approach and use a PhoenixFD sim. Thanks again for your effort.

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