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New to 3ds Max Rendering and need help

7 REPLIES 7
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Message 1 of 8
Anonymous
512 Views, 7 Replies

New to 3ds Max Rendering and need help

Hey Guys I'm new to all of this and i just modeled my first house. I've got all the textures exactly how i want them but when i Render it blurs everything (especially the brick, wood, and metal textures). Any help would be Very appreciatedHOUSE.jpg

7 REPLIES 7
Message 2 of 8
sdeters
in reply to: Anonymous

Would you be able to share you MAX file?

What Render are you using?

 

Some of this info would really help us help you out.

 

Thanks

Message 3 of 8
Francisco_Penaloza
in reply to: Anonymous

I would say is exposure related, your light intensity is too high.

Please explain what render engine are you using, and post some screenshots of your settings, render, materials, camera.

 

Message 4 of 8
Anonymous
in reply to: sdeters

render settings.PNGassign renderer.PNGStandard view.PNG

Message 5 of 8
madsd
in reply to: Anonymous

qweqwe.png

 

Use Arnold instead of Scanlines for improved user and final result experiences.

 

Attached this mockup, it should be fine to get you started, there is a sky and sun. What you typically need in such a scenario.
Obviously I dont have your Atile plugin so that part is missing in viewport screenshot.

The file is 2018.
Its set up to render in the viewport directly with random bucket distribution set to 16 pixels.
Pritty standard procedure.

Message 6 of 8
Anonymous
in reply to: madsd

That Looks great man and I appreciate all the help. I have been Teaching myself how to use this program and have pretty much got the modeling part figured out but rendering is a whole different animal lol.

Message 7 of 8
madsd
in reply to: Anonymous

Oh boy, you just oppted in on a FUN ride then.

WARNING!

These tools can create some pritty spetacular stuff 🙂

 

 

Message 8 of 8
Francisco_Penaloza
in reply to: Anonymous

Well, there is something strange in your scene. I didn't have time to dig a little longer, but I just merged your geometry to a new file and then it renders fine.

You are missing the floor under the house, this will make light from the outside. Please always build your geometry as it is in real life. there is always a ground under our feet, everything has to be up to scale otherwise you'll get strange results.

I also would agree that looking at a more advanced render engine will give you more opportunities to take this project to the next level, but having said that good'ole scanline still can do pretty decent job 😉

You need to fix your smooth groups in your geometry, now you are getting a lot of 'fake' smoothness on flat surfaces.Test.jpg

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