Hey Guys I'm new to all of this and i just modeled my first house. I've got all the textures exactly how i want them but when i Render it blurs everything (especially the brick, wood, and metal textures). Any help would be Very appreciated
Would you be able to share you MAX file?
What Render are you using?
Some of this info would really help us help you out.
Thanks
I would say is exposure related, your light intensity is too high.
Please explain what render engine are you using, and post some screenshots of your settings, render, materials, camera.
Use Arnold instead of Scanlines for improved user and final result experiences.
Attached this mockup, it should be fine to get you started, there is a sky and sun. What you typically need in such a scenario.
Obviously I dont have your Atile plugin so that part is missing in viewport screenshot.
The file is 2018.
Its set up to render in the viewport directly with random bucket distribution set to 16 pixels.
Pritty standard procedure.
That Looks great man and I appreciate all the help. I have been Teaching myself how to use this program and have pretty much got the modeling part figured out but rendering is a whole different animal lol.
Well, there is something strange in your scene. I didn't have time to dig a little longer, but I just merged your geometry to a new file and then it renders fine.
You are missing the floor under the house, this will make light from the outside. Please always build your geometry as it is in real life. there is always a ground under our feet, everything has to be up to scale otherwise you'll get strange results.
I also would agree that looking at a more advanced render engine will give you more opportunities to take this project to the next level, but having said that good'ole scanline still can do pretty decent job 😉
You need to fix your smooth groups in your geometry, now you are getting a lot of 'fake' smoothness on flat surfaces.
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