Network render errors.
Hi. I am trying to do a lot of network rendering for mental ray so I can keep working on stuff while another machine taps its cpu out for the render.
The problem is I keep running into errors. One of them is for texture maps, which I would like to override. But the big one is the UVW problem. I import a lot of objects into max and sometimes run into this issue.
Is there a way to override all of this? Troubleshooting this sometimes defeats the purpose (saving time), so i'm looking for a fix.
thank you.
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