Network render errors.

revel68
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Network render errors.

revel68
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Advocate

Hi. I am trying to do a lot of network rendering for mental ray so I can keep working on stuff while another machine taps its cpu out for the render.

 

The problem is I keep running into errors.  One of them is for texture maps, which I would like to override. But the big one is the UVW problem.  I import a lot of objects into max and sometimes run into this issue. 

 

Is there a way to override all of this?  Troubleshooting this sometimes defeats the purpose (saving time), so i'm looking for a fix.

 

thank you.

 

 

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