Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray|

Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray|

Anonymous
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Message 1 of 3

Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray|

Anonymous
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Hello Everyone,
I'm new Here. 🙂

 

I'm rendering car interior, I'm using Physical Material with V-ray Render.

Put a HDRI in Environment also in Environment and Reflation Environment slot in Render Setup.

I used Diffuse, Roughness, Normal map (via V-ray Normal). Gamma override 1.0 for roughness and Normal maps.

 

I did Textured it in Substance Painter and using Exported Maps.

 

This Problem occurs in render also.
I have attached material preview and render in attachment.

Please Check it.

 

Thanks in Advance 🙂

 

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Francisco_Penaloza
Advisor
Advisor

Is there any reason why you are suing Physical material instead of VRay material??

They using VRay material and let us know if the problem persists.

 

 

Message 3 of 3

Anonymous
Not applicable

Hi,

Thanks for your Reply 🙂
I watched a tutorial on YT here is link (https://www.youtube.com/watch?v=82hhg8Q1nus).

He is using 3Ds Max 2019,Arnold render and physics materials to get realistic effect with maps.

So i tried to use it with V-ray.
I texture model in Substance painter, so after exporting maps, i don't want to go any long process.

Just apply maps in physics material and render it. That's why i used Physics materials.

Pleas guide and suggest me other ideas or how to properly use Physics materials, V-ray and others.

 

In the V-ray materials i can't get idea where to and how to proper put maps.

I know Diffuse, normal, Height, Roughness goes in V-ray Material Slots, Confused for metallic.
I put maps directly into the slots, if i doing something wrong or something i don't know, please guide me.

 

Thanks 🙂

 

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