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Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray|
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11-06-2019
03:58 AM
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Hello Everyone,
I'm new Here. 🙂
I'm rendering car interior, I'm using Physical Material with V-ray Render.
Put a HDRI in Environment also in Environment and Reflation Environment slot in Render Setup.
I used Diffuse, Roughness, Normal map (via V-ray Normal). Gamma override 1.0 for roughness and Normal maps.
I did Textured it in Substance Painter and using Exported Maps.
This Problem occurs in render also.
I have attached material preview and render in attachment.
Please Check it.
Thanks in Advance 🙂