Max 2021 Arnold compositing problems
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Arnold is still not working for compositing. Transparent materials still don't have proper alpha channel and the new default material in 2021 - physical material - can't be setup to have transparent alpha in Arnold.
Matte/shadow is still lacking proper reflections that are not ghost like.
Lastly a word on ART rendeder. Ever since you abandoned Mental Ray, you haven't fixed ART to be able to render composites. It used to do it perfectly, but without the MR shaders- the "environment/background switcher" and "matte/shadow/reflection" specifically, ART can't be used for compositing any more. I was so happy that Max 2021 ships with the new OSL map "environment/background switcher", only to find out that only Arnold can use it, but Arnold is still mostly useless.
I know it's only been 3 years and 3 different Max releases since you dismantled native Max compositing options, but I teach 3d compositing, so it's important to me to be able to tell students why we're using old Max and how new Max still isn't fixed. Why not?