led cove light (begginer)
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Hello, im trying to simulate led cove light, something simmilar to this:
http://ecoglare.com/gallery/data/images/Picture053.jpg or
http://static0.asmira.com/photo/57/309957/album/2333534_720.jpg or
http://www.gipsmont.sk/wp-content/uploads/2011/08/v1.jpg
my main prob is light going through lowered ceeling object (shadows off, material (white concrete) applied to object - as i googled this might be the prob). I used photometric line light.
ceeling is made from 1 solid object (1 box extruded from edge of another).
Usse of shadows is creating unwanted effect of shadowing central pillar of lowered ceeling, even if i put all objects to exclude from shadow casting.
The reason im writing on forums for help is because im in a hurry. I am reconstructing flat, which needs to be reconstructed in time my girlfriend gives a birth and work is on hold, because i don't want to do it without proper visualisation of different variants. Althought i enjoyed youtubeing videos and experimenting with max 10h/day these past days and i would gladly get there slowly and learning on the way, i have a big time issue so i need help. If anyone could have a look at this issue, have link to forums or videos where this was discussed, or any other kind of help, it would be much appreciated. ( .max/.3ds room with proper light/render settings, for night and for daylight from windows where i can simply import all furniture and stuff would be absolutely the best )
THANK YOU VERY MUCH