How to turn metal/roughness into specular/glossiness in substance painter?

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12-14-2019
09:12 AM
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A few weeks ago I was having trouble with physical materials and ambient lighting, and I was told that I could fix my issues by using Substance Painter to convert my metalness and roughness maps into specular/glossiness maps.
See this thread: https://forums.autodesk.com/t5/3ds-max-forum/ambient-lighting-with-physical-material/m-p/9175510#M18...
Before I go and install Substance Painter, however, I would like to know: Once I have Substance Painter installed, how do I actually do that with those maps? Is there a tutorial somewhere for this specific process?
I would appreciate getting help for this, because this issue has forced me to take a break from modelling for quite a bit, heh.