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How to create shader texture from a camera view, assigned to object?

BenediZ
Collaborator

How to create shader texture from a camera view, assigned to object?

BenediZ
Collaborator
Collaborator

Hello,

I want to create a single shader texture from my camera view, just projected from that camera view.

 

In Maya this would be  pretty straight forward: You select camera, object and shader and get with pressing a button your texture.

However in 3ds Max I know only a cumbersome process, which seems limited on 2k output.

Maybe there is something new now with 3dsMax 2021 baking tools??

(I'm still not too familiar with 3dsMax and wasted a lot time on this topic)

My known workflow is currently:

- Render a picture from the camera

- assign this rendering to a bitmap node

- create Camera Map Per Pixel node and assign the same camera and the btitmap node with rendered image

- assign this as diffuse to a new shader

- Render to texture (limited on 2k) and assign result into self-illumination

 

I followed also this old tutorial Bake a  Camera Projection to a Model in MAX- Part Two

Is that workflow up-to date or are there better workflows/tools to achieve this?

 

Thanks

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