Community
3ds Max Shading, Lighting and Rendering
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max materials topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

How to bake texture with Arnold renderer ?

9 REPLIES 9
SOLVED
Reply
Message 1 of 10
sebastien.le_gallYM449
10565 Views, 9 Replies

How to bake texture with Arnold renderer ?

Hi community,

 

i am using the last version of 3dsmax and i'm learning to use Arnold. I dont find here any thread about the render to texture : it is not supported with Arnold.

Someone have an alternative solution to bake texture using Arnold ?

I want to bake curvature and occlusion map from Arnold, to produce a bitmap diffuse map from procedural texture.

 

Thanks for help (and sorry for any error in english, i'm french),

Sébastien

9 REPLIES 9
Message 2 of 10

Hi,

 

Currently this is not possible in MAXtoA - it is in the backlog and has a high priority.  I will keep you posted

 

Neil

Message 3 of 10

Thank you for your answer, i'll keep an eye out

Message 4 of 10

I'm looking forward to baking being added as well. Right now the only other stock option seems to be Scanline now that Mental Ray is out.

 

BTW, looks like someone put a line in Arnold's docs about it a little early: https://support.solidangle.com/display/A5AF3DSUG/Arnold

 

Message 5 of 10
Stephen.Blair
in reply to: Smallpoly


@veleno wrote:

 

BTW, looks like someone put a line in Arnold's docs about it a little early: https://support.solidangle.com/display/A5AF3DSUG/Arnold

 


 

Not really. That's about Arnold itself, not MAXtoA. The Arnold API allows you to write a baking tool, and that line just says that you can do it, if you want. 

 

MtoA has a custom Maya command that uses the Arnold API to do baking. Before that, there was the Kettle Bake shader for Softimage.



// Stephen Blair
// Arnold Renderer Support
Message 6 of 10
Smallpoly
in reply to: Stephen.Blair

Sure, but it's in a subtopic under the Max user guide. I don't think there's much of a need for us to spin our wheels on this though.

 

I hope to see you guys get baking integrated into MAXtoA soon.

Message 7 of 10
tapio.hellman
in reply to: Smallpoly

There is no way to render to textures using either Arnold or ART renderer! Is this the end of RTT?

 

Message 8 of 10
Smallpoly
in reply to: tapio.hellman

I got a response from them a few weeks ago on another forum that "It's on [their] roadmap."

Message 9 of 10
Smallpoly
in reply to: Smallpoly

As of August 10th 2018 Arnold has Render to Texture support via version 2.1.945:

https://support.solidangle.com/display/A5AF3DSUG/2.1.945

 

To update, grab the new version from their download page:

https://www.solidangle.com/arnold/download/#3dsmax

Message 10 of 10
BCMorris
in reply to: Smallpoly

What about the "Projection Mapping"  feature? It doesn't seem to be solved. I can't get correct results when trying to project the AO from  high detail reference geometry onto the target geometry.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report