Hi community,
i am using the last version of 3dsmax and i'm learning to use Arnold. I dont find here any thread about the render to texture : it is not supported with Arnold.
Someone have an alternative solution to bake texture using Arnold ?
I want to bake curvature and occlusion map from Arnold, to produce a bitmap diffuse map from procedural texture.
Thanks for help (and sorry for any error in english, i'm french),
Sébastien
Solved! Go to Solution.
Solved by Smallpoly. Go to Solution.
Hi,
Currently this is not possible in MAXtoA - it is in the backlog and has a high priority. I will keep you posted
Neil
I'm looking forward to baking being added as well. Right now the only other stock option seems to be Scanline now that Mental Ray is out.
BTW, looks like someone put a line in Arnold's docs about it a little early: https://support.solidangle.com/display/A5AF3DSUG/Arnold
@veleno wrote:
BTW, looks like someone put a line in Arnold's docs about it a little early: https://support.solidangle.com/display/A5AF3DSUG/Arnold
Not really. That's about Arnold itself, not MAXtoA. The Arnold API allows you to write a baking tool, and that line just says that you can do it, if you want.
MtoA has a custom Maya command that uses the Arnold API to do baking. Before that, there was the Kettle Bake shader for Softimage.
Sure, but it's in a subtopic under the Max user guide. I don't think there's much of a need for us to spin our wheels on this though.
I hope to see you guys get baking integrated into MAXtoA soon.
There is no way to render to textures using either Arnold or ART renderer! Is this the end of RTT?
I got a response from them a few weeks ago on another forum that "It's on [their] roadmap."
As of August 10th 2018 Arnold has Render to Texture support via version 2.1.945:
https://support.solidangle.com/display/A5AF3DSUG/2.1.945
To update, grab the new version from their download page:
What about the "Projection Mapping" feature? It doesn't seem to be solved. I can't get correct results when trying to project the AO from high detail reference geometry onto the target geometry.