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Hello guys.
I've been using max for a month. I quite understand some modelling feature. But when it comes to texturing or UV mapping, it kills me.
I have no idea what to do with my case. I've been looking for solution on YouTube. Yet, it didn't resolve my problem.
This is kinda basic, maybe. I just want to know how to make the bitmap pattern doesn't appear seamlessly. As you can see at the pic that I've posted below. The sand pattern is pretty boring, so unusual, awkward, and pretty sure my grandma had this pattern too in her kitchen stuffs.
The thing that I want to ask is How to make the bitmap pattern is randomly arranged? And not looks like my grandma tablecloth again.
I've used OSL Randomize Bitmaps. But the fact is, this map just creates randomize bitmaps within more than one texture. Since I only need to randomize this only sand texture alone and appears a bit realistic without adding any other textures and stuffs.
I hope somebody will see this, and gives me the magic spell to fix this. 😁
Thanks!
Solved! Go to Solution.
