I've not tried this in 2018, but it solved the issue I was having in 2016.
According to the help docs - "View to Render
Shows the viewport that renders when you click the Render button. To specify a different viewport to render, choose it from the list or activate it in the main user interface.The drop-down list contains all viewports available in all viewport layouts. Each viewport is listed with the layout name first, followed by a hyphen and then the viewport name. For example: "Row 1, Row 2 - Front." For this reason, to identify viewports easily, give your layouts meaningful names, such as Closeups.
Activating a different viewport in the main interface automatically updates this setting if Lock To Viewport (see following) is off.
Lock to Viewport: When on, locks the view to the one shown in the Viewport list. This enables you to adjust the scene in other viewports (which become active as you use them), and then click Render to render the viewport you originally chose. When off, Render always renders the active viewport.
"
The key here is "... in all viewport layouts."
What I did, was:-
(1) Create my camera and adjust that viewport as needed and keep it as the active viewport.
(2) Create a new custom layout which included the active camera view I wanted to render, as one of the four viewports (max only allows for 4 viewports to be displayed at most.)
(3) Save this viewport layout as a new viewport layout preset. (I needed to do this via the Viewports Layout Tab toolbar which I usually have disabled)
(4) Switch back to the normal (default) viewport layout (top/front/left/perspective) or whatever else you normall use that doesn't include the camera viewport.
(5) In Render Setup > View to Render, my custom "camera" layout is now selectable along with the 4 other (default) viewports. I select the "camera" one (even though it's not currently visible in my current display layout), toggle the LOCK button to ON
(6) Done!
Now whenever I render, the render uses to viewport from the custom layout viewport regardless of the viewport layouts currently displayed or active on the screen.
With the Viewport Layouts toolbar visible, I can quickly switch to and from my camera layout to make adjustments as needed and flip back to my normal viewport view for working/modelling - the render will continue to use my camera layout for rendering as long as it's locked.
I hope this all makes sense, and I'm confident it will behave the same in 2018 as it does in 2016. It's a little convoluted, (harder to explain than actually do) but until Max supports more than 4 displayable viewports, I think it's the best solution.
Cheers!