How can I load UDIMs into Arnold "Image" node?

How can I load UDIMs into Arnold "Image" node?

TMat
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How can I load UDIMs into Arnold "Image" node?

TMat
Advocate
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Looking at the Arnold docs for the Image node it states "UDIM token functionality is supported" but I can't figure out how to load in multiple UDIM tile maps as one can with the 3dsmax Multitile node.

 

Can anyone tell me how to get this to work?

 

Thanks in advance.

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Message 2 of 6

Stephen.Blair
Community Manager
Community Manager

use the <udim> token in the texture file name

 

S:\assets\textures\example.<udim>.exr


// Stephen Blair
// Arnold Renderer Support
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Message 3 of 6

TMat
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@Stephen.Blair   Thanks for your reply but this does not work.  The node will not acknowledge any more than the first UDIM file.

 

You are not suggesting I use "<" or ">" in the file name are you??

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Message 4 of 6

Stephen.Blair
Community Manager
Community Manager

Yes.

maxtoa_image_udim.jpg

The <udim> token will be replaced with 1001, 1002, and so on



// Stephen Blair
// Arnold Renderer Support
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Message 5 of 6

TMat
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So, how am I to name a file including the characters "<" or ">" ??  Windows will not accept these for use in a file.

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Message 6 of 6

Stephen.Blair
Community Manager
Community Manager
Accepted solution

You don't name the files with "<udim>"

You type "<udim>" in the filename box, in 3ds Max.

 

Instead of test.1001.jpg, type test.<udim>.jpg

At render time, the <udim> token is replaced with the required udim number.



// Stephen Blair
// Arnold Renderer Support
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