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Hello folks,
Started learning Arnold a couple of weeks back and am getting there, [ slowly ] Figured out how to create a Shadow plane, Cameras, Lights ect. But there is one area that I am struggling with and that is If I export my textures from Painter using the Metallic Roughness template , when I choose a Metallic Roughness material node from Arnold there is nowhere to plug my height map into. [ see screenshot ] and as it is the height map that drives any paint chips / thickness ect in Painter I seem to lose the paint thickness when inside Arnold. Do I need to create a special node in order to use the height map? I have attached a couple of my first serious attempts using Arnold and you will maybe see the problem as regards the paint thickness [ it seems to be far less than it is inside Painter ]
thanks,
Raymond.
Solved! Go to Solution.