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I am trying to learn how to use HDR images for Image based lighting, but I ran into a problem that I can't solve.
I used this tutorial http://www.youtube.com/watch?v=vctH9LZ-h_k and when I use a mr physical sky the scene is lit correctly (see image 1).
But when I use a bitmap with an hdr image it looks as though the light source is located at some negative z location, because the top of the torus knot and teapot are lit, but the plane is no longer lit. And the teapot seems to have a completely different material, it is no longer matte red, but almost chrome-like (see image 2). Moving the plane down on the z-axis didn't make a difference.
If I then add an extra light, the plane and teapot are lit again.
What am I doing wrong? I tried changing the placement of the image in the bitmap, I also tried connecting the hdr bitmap as background map to the mr sky map, or connecting the hdr bitmp as sky color to the skylight, but none of that solved my problem.
Thanks!
Solved! Go to Solution.