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Get Denoiser working when rendering to texture with Arnold?
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3ds max version: 2020
Arnold version: 4.3.3.21
Hi,
I'm trying to bake my texture with Arnold, but the noise is still unacceptable for my purpose even though I set the Camera(AA) to a high value. (I only need the diffuse, so I set others' samples to zero.)
I know I can boost the samples to an even higher value, but it will take too long.
So I wonder if there is a way to enable Denoiser when working with render to texture?
I noticed that there is a texture element called "Arnold_RGBA_denoise" and tried it, but the result is pure black.