Hey Ted - welcome back from your travels!
I hadn't touched the Blur (Coordinates rollout of the Diffuse Map). Just tried lowering it to its minimum value (0.01) from its default (1.0) - it actually made the situation worse! Those edges show up much more clearly.
Applying a UVW Map (default settings) helps - the edges are much fainter, but they're still there.
All the rendering settings are at their defaults, no effects, the only changes I made were to the background colour (grey instead of black) and the Tint level (2 instead of 1).
Obviously a Checker pattern is a much more harsh test than a tree - and rendered up close at that. Probably a with a tree at some distance from the camera this wouldn't be an issue, but it's still something I'd like to get to the bottom of.
Thanks for the reply
🙂
Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).