Different lighting in viewport render and camera render

Different lighting in viewport render and camera render

nemecekada
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Message 1 of 8

Different lighting in viewport render and camera render

nemecekada
Explorer
Explorer

Hi,

camera render is great, but when i try render from perspective view in the scene without camera, the render is burn out. I know that, there should by a way match viewport render option to camera option, but i cant find it. (render engine-vray)

 

Thank you for any help

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3,790 Views
7 Replies
Replies (7)
Message 2 of 8

irishman_team_kilber
Mentor
Mentor

Match Camera to View?

Repositions the selected camera so its viewpoint matches the active viewport. Design Standard workspace > Design ribbon > View tab > Cameras panel > Select a camera and activate a Perspective viewport. > Click Match Camera To View. This option moves and orients the selected camera so its view matches the active Perspective viewport.

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Message 3 of 8

nemecekada
Explorer
Explorer

Thank you for your advice, altough I meant something alse. Maybe i didnt explain it correctly. But what i am after isnt to match viewport or camera in releation of orientation but in reletation of rendering. What i want is same render from viewport and camera rendering. The viewport rendering has always completely different lighting. 

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Message 4 of 8

irishman_team_kilber
Mentor
Mentor

Can you put two images up one from the camera and one without the camera and show us the different renders, what is your render engine? MR, scanline, Iray vray etc

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Message 5 of 8

nemecekada
Explorer
Explorer

Sure, here is two images rendered from same spot (one from camera and one from viewport). I am using vray as render engine. 

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Message 6 of 8

nemecekada
Explorer
Explorer
Accepted solution

Well i kinda I figured it out. It was in rendering-exposure controll- selecting vray exposure control- select camera node. Unfortunetely this work for me only in older version of 3ds max, where still exists vray physical camera. In newer version, where is only physical camera i have to set it manuly so that pictures would be approximately similar. Or any other ideas? Thank you

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Message 7 of 8

irishman_team_kilber
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Mentor

Sorry i cannot help because i don't use Vray and i only have max 9 because i love this version and cannot afford to buy the newer version

Message 8 of 8

Anonymous
Not applicable

Hi.

 

I had the same issue with the exposure difference between perspective and camera view. A partial solution is to disable the "Use Physical Camera Controls if Available". That way, you use Global Exposure to control exposure for all views. The problem is that the physical controls of the camera don't work: shutter, aperture, ISO, exposure depends exclusively on the Exposure Value in the exposure control.

Instead, I used the V-Ray Exposure Control which allows to modify those physical values and thus controlling effects like Depth of field.

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