Custom shader, ShaderFX?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello Everyone,
I am stuck with an issue, any help suggestions would be appreciated. I will try to keep this post as compact as possible.
The shader needed reads 2 UV channels:
- a UV Channel for selecting the area of an atlas texture map
- a UV channel to specify the scaling of the selected area specified in channel 1.
The shader should work even if the atlas texture has 2x2 or 8x8 square repeatable textures. The shader only needs to be visible in the viewport providing displaying the textures and real-time feedback when modifying the UV's, the shader does not need to be exported and compatible with Unity.
This Shader has been produced within Unity and Blender (cycles) We tried unsuccessfully using OSL in 3ds Max, after contacting Autodesk Product Support, it was confirmed that there are too many limitations of OSL in 3ds Max. So what's next? ShaderFX? Others?
I wish for in depth assistance, as I am no technical artist, and I have no experience creating a shader or the in-depth intricate knowledge of how the UV system works.
I am deeply grateful for all ideas, suggestions and assistance. If more information is required then please let me know.
thanks