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Composite material not rendering properly in Mental ray

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Message 1 of 25
rez1n
1933 Views, 24 Replies

Composite material not rendering properly in Mental ray

Hi, i'm pretty new to 3ds max, I have latest

version 2017 with the updates installed.

 

When putting a logo on the side of the car using composite material with  UV map:

material.pngerror_1.png

the decal looks to render ok, but some areas are rendering black or what seems to be transparent.

rear wheel arch, passenger handle and below the door.

 

error_2.png

this is rendered with just the Shellac material.

 

Please can someone help this is so frustrating. 

 

 

24 REPLIES 24
Message 21 of 25
rez1n
in reply to: Alfred.DeFlaminis

Hi @Alfred.DeFlaminis,

 

I'm still getting a problem, when i have 2 decals close together 1 of the decals transparency areas overlays another decal and cuts a chunk out of it.

it only happens when i render it looks fine in the view port.

 

Thanks

Message 22 of 25
Alfred.DeFlaminis
in reply to: rez1n

Hello @rez1n,

 

I apologize for my absence, I was on vacation for a week.  Thanks for your patience while I was away.  The BOX folder still exists if you'd like to upload your file, I'd happy to check it out!  Otherwise, (and I'm guessing) you might want to make sure your maps aren't set to tile (image on page 1 of this thread).  Also, if you're using composite maps to combine them, you likely will need to make sure the mask layers above the bottom layer are set to 'screen'.  Can you please try those for me and if that fails, upload your scene to the Box and I'll take a look?  Thanks very much!

Best Regards,

Message 23 of 25
rez1n
in reply to: Alfred.DeFlaminis

Hi, I will try that, I privately sent you an image of that helps. I will try your suggestion

Sent from my iPhone
Message 24 of 25
rez1n
in reply to: rez1n

changed all masks to screen, it worked! thanks very much

Message 25 of 25
Alfred.DeFlaminis
in reply to: rez1n

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