Color differences in Frame Buffer vs Saved Image

Color differences in Frame Buffer vs Saved Image

MorphysMate
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Color differences in Frame Buffer vs Saved Image

MorphysMate
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Running into a really strange issue that doesn't seem to be gamma related.  When I render my scene, the frame buffer is not matching the image that I save.  I'm rendering with Vray, using Gamma Correction and saving in 2.2 color space as a png (also tried exr/hdri/jpeg and same results).  The saved image is a bit darker, not like it's in 1.0 gamma and what's really strange is the hue is different too.

I'm rendering an orange Corvette and when I sample the color from the Frame Buffer it reads a hue of 7 (which, now that I think about it, is much more red than what is showing in the frame buffer and viewport).  When I sample the orange in photoshop it reads a hue of 20.  I don't have any color corrections in the VFB.  I've tried cloning to Max's Frame Buffer and copying that image to Photoshop and it gives the same results.  I even used the snipping tool to copy the Max window and the image is matching in the snipping tool window.  But, when I save the snipping tool image and open in PS, it doesn't match and gives the same result.  Even the attached snipping tool screen-grab changed when I saved it.  I'm starting to think my Windows/Max install is corrupt.

 

Color_Issue.png

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MorphysMate
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Made some progress.  Copy/pasted a screen grab to Photoshop and assigned the icc color profile for my monitors and the colors matched the Frame Buffer.

Is there a way to assign color profiles to render output in Max or do the images always have to be adjusted in post?

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