Bad Render

Bad Render

Anonymous
Not applicable
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Message 1 of 3

Bad Render

Anonymous
Not applicable

Well, I'm using KAMS Script for GTA SA to render my skins, although on the render it looks how I want it but once I add it into my game it looks nothing like the render. I'm wondering if there is anyway to do such thing?

 

 1962e564e2c64a72b263652804deac1b

sa-mp-237

 

They look nothing alike, is there any kind of setting to allow the render to render how it looks? I'm new to this stuff and help would be great.

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Message 2 of 3

Anonymous
Not applicable

A 3d model only looks the way you render it. Change the renderer, it changes the look.

The renderer of a game engine is necessarily different from the renderers in max, -especially with such an old game- because it requires realtime performance. You may be able to share the model and the textures across each software, but they will each have their own way of processing lighting: the shading is not a part of the model unless you paint it onto the texture.

 

I'd say your best bet is either to find a way for 3dsmax to give a render closer to what your game engine can give and then work with it, or preview the work of your texture directly in your game engine.

Whatever configuration you make to the renderer in 3dsmax will not carry over to the game engine.

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Message 3 of 3

Francisco_Penaloza
Advisor
Advisor

What you are trying to do is called texture baking, this is the regular workflow inside game developing.

What you do is you design your 3D model in your 3D software, create the textures (diffuse, Speculars, Normals) unwrap and bake all those textures to your model, that's the way any game engine will work.

 

You can setup lights in your 3D software and bake those lights and shadows in your model, then when exported to your game engine it should look very close. this is not recommended of course if the light in your game varies or it is a moving object, but over all it maintain same look.

 

I am not familiar with KAMS scrip, but you need to find a way to integrate material definitions to your model after exporting from 3D Max.

 

this is a basic on texturing baking, you could google search for more info.

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMa...