I''d just make sure I was on the latest build to get optix 6.0 features.
They improved the denoiser a lot over recent iterations.
Else, not 6 Camera AA if CPU, thats overkill for sure.
Rather up the individual samples, diffuse, specular, transmission. get a balance going directly rather than using the master dial, its always expsensive to raise that one.
You can use the noice.exe build in tools to denoise quick tests and find optimal speed on all 3 accounts in junction with actual scene settings. Looking at the AOV render in realtime view, rerendering with various feature sets to trim up things.
You can load the AA_Inverse AOV and check realtime where adaptive samples focus, its going to start out as a white or bright image and then settle in middle tones down to black, all float values. You can then identify which priority the rendering is having and you can "grade" this AOV with settings to get optimal performance with adaptive sampling, where threshold is cut level and Camera AA is BOTTOM and Adaptive sampling AA is an upper roof, so you can set that to a very large number, its just stops when it reaches the end.
Here is an example of trimming up the adaptive samples with this AA_Inverse_density AOV
Looking at this AOV and knowing what grey, black and white does can help you to identify and trim sampling up around areas by either making general distribution or more contrasty. For example a big white wall normally clears fast, we can trim up around an asset that needs more samples to look good.


