Thanks for this!
I've gotten this to work to override all materials at render time with the override material.
I'm having an issue using this method to do a "toon" render. I can make a "toon" shader that will make my scene look like a "sketch" (white with black outlines) If I apply this material to everything in the scene it will render correctly
but I don't want to replace all my materials, I just want to "override" temporarilly to create a black and white line drawing "sketch" to share with clients so they aren't looking at a full color/lit model in early stages. Don't want them to be reacting to a half finished rendering, just want to share a "sketch" for feedback on the camera angle and objects etc.
When I try to use this method with a "toon" in the map slot it begins to render a preview pass and then 3ds Max crashes and closes every time.
Any ideas? or another method for temporarily overriding with a "toon" material?
In mental ray, I would drop an "ink & paint" material into the "material override" slot and hit render. It was so easy 😞