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After several hours of trying to "diagnose" the issue and search the net for an answer...I've come to the conclusion that PSD files do not play well with the Arnold renderer. Long story short...I assigned a PSD texture to the base color slot/map of a standard surface shader. When I made changes to the texture and saved the changes in photoshop, the map would update on my model in the view port but would not update in the material browser. What was more confusing was that even though it was updating in the viewport, when I rendered it, it was rendering with the original map as if no changes had been made or saved. I'm assuming it's the PSD format itself because I've used JPEGS as textures with Arnold with no problems. I also used and updated PSD files using the scanline renderer and it works fine. I guess my question is am I on the right track? Is this a legitimate conclusion or have I pressed some sort of "hidden" button that I'm not aware of. If it is a bug is there a workaround? Incidentally, I have updated to the latest version of Arnold and Max and the problem still exists.
Solved! Go to Solution.
