Arnold Ambient Occlusion Render to Texture
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04-09-2019
07:48 PM
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Hi everyone
There are a few posts here about render to texture with Arnold being available in the latest update but I am struggling to get an AO map rendered.
- The scene is a house model, I used auto unwrap for the UV setup
- I use logarithmic exposure control so it is not view dependent
- Light is a Arnold skydome
- Material is standard with an Arnold AO map
Which of the texture elements should show the AO when rendered?
Also, does the size of the rendered map have an influence, due to the auto unwrap it is huge.
I am at the point of going back to vray but I would prefer to do this one with the given tools without 3rd party plugins