Amb. Occulusion creates pixelated render, how to fix it?

Amb. Occulusion creates pixelated render, how to fix it?

kATAYOONHORRAJIXQ679
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Amb. Occulusion creates pixelated render, how to fix it?

kATAYOONHORRAJIXQ679
Observer
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Hi everyone, how do I get rid of the pixels without turning amb occlusion off? 

Thanks in advance for your help. (I'm a beginner)

in the attached screenshot the top render is with occlusion and the bottom one is without, I like how it makes the corner of the walls darker and, therefore more visible. That's why I don't want to turn it off.

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RobH2
Advisor
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Accepted solution

It's not pixelated, it's just noise from the render settings not being low enough.

 

Try setting the 'Noise threshold' to '.001' or something low. It will take longer to render but do a region render and slowly raise it. The idea is to get a clean render with no noise and just as the noise comes back, use those settings. 

 

Also, in the 'GI' settings, try 'Brute Force' for both the Primary and Seconday engines. 

 

Last, here's a link that might help. https://www.youtube.com/watch?v=E27g4Mt1x28

 


Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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kATAYOONHORRAJIXQ679
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Observer

thanks a lot.

Message 4 of 4

RobH2
Advisor
Advisor

😊


Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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