It's not pixelated, it's just noise from the render settings not being low enough.
Try setting the 'Noise threshold' to '.001' or something low. It will take longer to render but do a region render and slowly raise it. The idea is to get a clean render with no noise and just as the noise comes back, use those settings.
Also, in the 'GI' settings, try 'Brute Force' for both the Primary and Seconday engines.
Last, here's a link that might help. https://www.youtube.com/watch?v=E27g4Mt1x28
Rob Holmes

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3ds Max (2023-2026), V-Ray 7, Ryzen 9 9950X3D Processor, DDR5 128MB, Gigabyte Aorus X870E Master motherboard, Sabrent Rocket NVMe Gen5 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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