Thank you so much for the response. Yes, indeed using World Coordinates does work. But then it introduces a whole other issue which is the procedural is locked into 3D World space so if the object moves it swims though the procedural. But your suggestion does give me the final answer. If I lock the procedural to the objects vertices by adding a UVW Map: XYZ to UVW and change the Procedural setting to Explicit Map Channel does the trick. Not sure why Object XYZ doesn't work.
Yes, I am aware of the OSL and Arnold procedurals and thanks for the suggestion. In my book they are not friendly to the user. Very over complicated. Programmers designing for programmers and not artists. Just my opinion. From that stand point, by far the superior Noise would be Bercon noise. I wish someone would write an OSL Noise based off of the flexibility of the Bercon noise.
Now if I could only figure out why "Smoke": won't work as a bump.
Thank you so much again for the feedback.


