Try rendering your scene using Vray defaults and see what happens to your render times. I've usually found the presets to work pretty good, and rarely have had to render anything above the Medium preset. Moving to High will dramatically increase your render times, and Very High will take forever.
In my expereience, anyway.
JH |
default settings gave very poor results
Well I played around with the settings for quite sometime now and managed to get everything but the glass to look how I wanted within a reasonable render time.
http://img73.imageshack.us/my.php?image=76tn7.jpgI'm currently rendering out my image with the global multiplier set to 8 as I've found its the only thing that works, but unfortunately throws my render times up somewhat.
How can I improve the quality of the glass without effecting the other elements?
Ive tried:
1.setting the glass refract/reflect subdiv to a value of 300 going on the principle that the global sub div would have multiplied this value
2.enabling interpolation and playing around with those settings.
3.increasing the number of shadow subdiv the light has
4.increasing light cache to a value of say 2500
5.changing the glass so that it is simply plain and not frosted etched glass
6.setting the sampler noise threshold down to 0.001
7.switching the filter modes mitchell.. area.. etc
8.setting the adapive subdiv min 8 max 8
9.setting the samber min samples to 16.. 32
giving me a headache!
I'm using low irradi preset as I've notice no boost in quality/realism using the med/high..
1024x576 final render
Having found that higher settings seem to be eating up my memory I've given up and think I'll have to settle with this:
Image Sampler: Adaptive Sub, Area Filter, Size 1.5
Irradiance Map: Low, HSph Sub 50, Interp 35
Light Cache Sub div 1000, Sample Size 0.02
rQMC Sample: Adaptive 0.85, Noise threshold 0.002, Min Samples 8, Global 1.
Adaptive Sub Div Min 4 / Max 4
http://img227.imageshack.us/my.php?image=50000if9.jpgMay try reverting back to Mental Ray to see what kind of quality I get, but don't think I can face going through and setting all the materials up.