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Maxscript: Make referenced objects unique
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I’m having trouble with something I figured would be trivial to achieve with the built-in functions.
I have a bunch of reference objects, which I would like to turn unique, without affecting the modifiers on top.
But for some reason I can’t get InstanceMgr.MakeObjectsUnique function to work. It works fine on instances, but not on references.
The InstanceMgr.CanMakeObjectsUnique also returns false, whenever I try it on a reference.
I’ve also tried to use the MakeControllersUnique and the MakeModifiersUnique just to see if that made a difference. The modifiers can be turned unique just fine.
How would I go about turning all my reference unique?