How can I add an or rename a texture to a material in scene using max script?
@vijay8KLM8 wrote:How can I add an or rename a texture to a material in scene using max script?
Your question is as vague as "how much seasoning should I add to my food?"
What is Texture in your case? There is Bitmap, and TextureMap... also there is BitmapTexture. What type of Material?
Hello Denis,
Do you have a reponse on how to add a Bitmap texture using MaxSript ?
@ilyass.iatissami.1 wrote:Do you have a reponse on how to add a Bitmap texture using MaxSript ?
Add where?
I don't get you guys, are you saving pixels on the screen? Is this some kind of Greenpeace action?
Can you formulate the question in a clear and complete manner?
Hello,
I have a 3D Model which contains a lot of elements with the same name (walls, floors, doors...). What i did is to assign manually the textures to my elements (with bitmap, and Autodesk Material Library). What i want to have is a script with MaxScript allows me to assign automatically the textures to my elements, so if i want to change a texture for example, i can do it automatically not manually. Do you have any idea how i can do this ?
Thank you
Now it makes more sense... but there's no point in continuing someone else's topic started two years ago by a person who made only one single post. Since we have no interest in reminiscing about him, open your own new topic, and that's where we'll continue.
@ilyass.iatissami.1 wrote:I just created my own post on the Forum!
... in the wrong forum 🙂
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