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Collapse Animation using Max script?

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niels2HFLZ
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Collapse Animation using Max script?

Heya!

For my project I need to manually bake all objects that have constraints and controllers!

The Conversion Tools layout under Motion > Motion paths is very usefull for this:

Schermafdruk 2023-03-21 15.00.40.png

But it's very bothersome to navigate..

Everytime you click on the Motion Paths tab it wants to create the all of the visual lines in the vieport.. and with a lot of objects moving around in a big file just hangs for 5 minutes straight.

Also having to manually type in the range is also not ideal.

 

I was just wondering, if at all, it was possible to acces these functions via script!

 

So I can for example just make a BAKE button on a toolbar that collapses the pos, rot and scale of the selected objects and automatically sets the sample range to the current active time time range.

 

Thanks for your time!

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Message 2 of 2
istan
in reply to: niels2HFLZ

Since all controllers, their calculations and the time/animation-control is scriptable - yes, this is possible. Btw, also possible from C++.

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